
I tried to be logical with you but it seems like you don’t get it. But it only works if you ignore every other factor besides what you personally see. It sounds good, right? Rolls right off the fingers when you're typing. "1 player escaped because of flying -> all players with flying can more easily eacape -> Therefore flying is bad for pvp." And so you extend that concept to what you feel is a natural conclusion: You so badly want to believe it's at fault because some player on a flying mount got away from you. You're correlating that effect with flight because you have a bias. Try finding a raid group thats actively still progressing through raids released before Nazjatar and the catch up gear.

This same effect can be seen in any form of older content. But the older that content gets, the less reason players have to physically go there, thus meaning the pool of potential PVP participants drops. We see this every time there's a new content drop and a spike of activity is spurred bu new reasons for players to get out in the world and interact with each other. PVP will happen when and where there are reasons for people to gather. What I dispute is the notion that flight is to blame. That is the truth that you don't want to admit.I don't dispute that wpvp is more active earlier in an expansion. tons of evidence but you choose they are "weak arguments" based on your feelings.Īt the end of the day, you choose convenience over everything else. This is like trying to argue that the earth is not flat. The very fact that you say flying has nothing to do with the state of wpvp means you are frightened that flying gets removed. You keep convincing yourself of that it's not even related. What more damning evidence do you want? PVP is noticeably better in wod legion bfa before flying is enabled. Having everything else added on top of that just proves that WM is not viableTrue, if BfA proved anything, it's that most people don't do WorldPvP for fun, you have to lure them in with bonuses to pretty much everything that matters (Extra talents, WQ rewards, and the extra gank-bait bonus for whichever side *cough*alliance*cough* is outnumbered), i'm sure a bunch of people enjoy worldPvP, but since it has to be propped up with all these bonuses, WorldPvP just isn't viable on its own.Īnd now people have flying, so they can have the bonus without as much of the burden, and worldPvP is sagging in again, that proves it: People want the bonus, but not the PvP, let's hope Blizz takes notice of this. And I don't mind that initial 10% - since both PvP and PvE crowd ended up with pretty much the same results:time spent ratio.

But the same people might also want to be competitive in PvE, so Blizzard tried to solve this the best possible way - provide a compensation for time lost compared to PvE.

IMO Warmode was designed for people who enjoy wPvP in one way or another. I'm looking at this from a little bit different angle.
